Earth, the last years before the Exodus. Corporate armies fight over the power plants, foundries and launch sites that lift the Great Ark to orbit. Build a base, gather, produce and command an army in real time, and fight a second front on the same map: the network that keeps every army running. Destroy an enemy power station, capture it, or send in a cyber operator and switch it off the moment your assault lands.
Screenshots are on the way. Follow development on Discord to see them first.
Features
Infrastructure is the target
Harvesters gather material from finite deposits, generators power the base, and every factory and defense depends on both. Cut the power and production stops.
A disabled building always says why: which dependency failed and how to bring it back.
One battlefield, two fronts
Relays and key sites form a sparse network over the physical map. Get a cyber operator to an entry point, establish access, cross a network path and strike.
Access takes time and can be contested. An operator cannot hack anything from anywhere: the cyber war is fought for ground like everything else.
Destroy, capture or compromise
An enemy factory runs on a power station. Destroy the station for reliable denial, capture it and hold the ground, or compromise it to stop production during your assault while the structure survives.
Each has its price. Compromising is fast and quiet, until the defender purges it.
Every intrusion has an answer
A breach in progress warns the defender. Kill or push back the operator, isolate the relay, purge the access, or retake the entry point.
Every disruption has a duration, an upkeep or a way to recover. Nothing changes hands invisibly and for good.
The doctrines of the Four
Helix fortifies, Aurelion automates, Vantrex spreads redundant networks and Obsidian strikes from the dark. Each corporation fights its own way, with its own weakness.
Multiplayer starts everyone equal: campaign unlocks never decide a competitive match.
Concept Art
Early concept art, not in-game footage. The final look may change.
Key art: the assault on the launch corridor as a module lifts · AI-assisted
Core Systems
Classic base building, economy and army command
Power that factories and defenses depend on
A cyber layer over the same battlefield: breach, compromise, purge