ZERO TRUST GAMES

About the Studio

Zero Trust Games

A small family studio making games about understanding, shaping, exploiting and defending complex systems, from strategy and simulation to games where you lead a single character. Real cybersecurity and infrastructure concepts become game mechanics, and you never need to know the jargon to play.

Who We Are

Zero Trust Games is a small family studio. I build the games, and my sons Rafael and Daniel test every idea and play every build.

Leandro

Founder, design and code

Rafael

Playtester and idea validator, learning the craft to join development

Daniel

Playtester and chief "is this fun?" officer

Why "Zero Trust"

Zero trust is a security principle: no user, device or network is trusted by default, and every access is verified. It is how we think about our games, too: systems you can inspect, question and break, where nothing works just because someone said so.

Trust nothing. Verify everything. Design for survival.

What Our Games Share

Emergent Systems

Mechanics interact to create situations no one scripted, with real second-order consequences.

Infrastructure as Gameplay

Networks, supply chains, colonies and security architecture decide what you can do.

Indirect Control

Plan, configure, automate and allocate instead of steering an avatar.

Readable Complexity

Deep simulations, but you can always understand why an outcome happened.

How We Work

All our games share one universe, the Toryn Saga, and each stands on its own. We build them one release at a time: Hack the Stars and Watchfloor come first, and the rest of the saga is planned to follow.

Every idea is tested at home first, then with players outside the studio before any public build, and what they tell us shapes what we build next.

Premium games: no loot boxes, no randomized packs, no paid power.

Contact

The fastest way to reach the team is our Discord. For press, business and partnerships, email us.