The world that was promised
Helios is the world humanity left Earth for. All four lineages reached it, none could hold it alone, and a treaty keeps their shared systems running.
Someone is breaking that treaty. Find out who, and keep Helios working.
The World We Were Promised
Centuries after the Exodus, Helios, the world humanity was promised, is finally settled, and held together by an armed treaty between the heirs of the Four. Explore it in third-person action combat as a modern specialist, take on operations and raids with your guild, and join the lineage war only if you choose to.
Screenshots are on the way. Follow development on Discord to see them first.
Helios is the world humanity left Earth for. All four lineages reached it, none could hold it alone, and a treaty keeps their shared systems running.
Someone is breaking that treaty. Find out who, and keep Helios working.
Classes come from the saga's specialist doctrines: the Breaker, the Medic, the Slicer, the Ghost and others. Through skills, weapon lines and armor, every class can tank, heal or deal damage.
Each class has a role it does best, but no group ever has to wait for one class to start.
Solo exploration and quests are worth your time. Groups add challenge and coordination: facility operations, cooperative bosses and, later, raids.
Levels scale in shared content, so friends at any level can play together.
The lineage war between the Four's heirs is fought in its own areas and modes, over sites you can take by force or through their networks.
Stats are normalized, so a veteran and a newcomer meet on equal terms. You never have to fight another player to progress.
Early concept art, not in-game footage. The final look may change.
A Toryn Saga game by Zero Trust Games. Explore the saga →