ZERO TRUST GAMES

Systems Over Spectacle

Games in a Unified Sci-Fi Civilization Arc

From digital collapse to interstellar expansion, Zero Trust Games builds strategy titles where architecture, resilience, and long-term planning decide the future.

The Zero Trust Saga

A century-long civilizational arc built as one connected narrative framework. Each title explores a distinct era, but every decision echoes through the same universe.

2080-2140

Protocol Collapse

Corporate cyber warfare fractures global infrastructure while predictive AI models signal irreversible planetary destabilization.

2145-2150

The Departure

Selective exodus programs launch: billions remain, thousands depart aboard ark systems designed for long-term survival.

2150-2180

Survival Era

Human civilization rebuilds inside sealed habitats where redundancy, compartmentalization, and discipline determine who endures.

2200+

Expansion Era

Stability unlocks ambition as power consolidates and logistics-driven expansion begins beyond refuge infrastructure.

The Games

The Age of Autonomous Systems

Zero Trust: Daemon

Genre: Strategic AI-Driven Hacking Simulation

Development Phase: In Development

You operate autonomous intrusion programs during the final decade before planetary collapse. Instead of manually executing attacks, you architect AI agents, define behavioral playbooks, and manage evolving vulnerabilities across layered corporate networks.

Services update. Exploits decay. Defensive doctrines escalate. Every mission unfolds inside a living infrastructure where patch cycles, DEFCON escalation, and intelligence markets reshape the battlefield in real time. Campaign decisions influence which intelligence survives and who controls the final Exodus protocols.

Core Systems

  • Autonomous agent behavior scripting
  • Live vulnerability lifecycle simulation
  • Multi-layer network infiltration
  • Escalating defensive AI response

The Age of Engineered Survival

Zero Trust: Stasis

Genre: Systems-Driven Colony Builder

Development Phase: Pre-Production

You govern a sealed megastructure designed to sustain human life in environments where Earth biology cannot survive. Every habitat is a closed system: power, water, air, food, structural integrity, and morale form a tightly interdependent network.

Failure propagates. Small imbalances cascade. Survival depends on redundancy, compartmentalization, and disciplined expansion. Growth is possible, but only if your infrastructure can sustain the strain. Stasis is not about exploration, it is about containment, stability, and long-term survival under permanent environmental hostility.

Core Systems

  • Sealed habitat architecture management
  • Life-support and resource-chain balancing
  • Cascading failure containment
  • Structural redundancy planning

The Age of Civilizational Expansion

Zero Trust: Starborn

Genre: Deterministic Logistics-First 4X Strategy

Development Phase: Concept Phase

Humanity has stabilized. Now it expands. You lead a post-survival civilization into interstellar development through transparent, infrastructure-based systems.

Expansion is not driven by hidden bonuses or abstract modifiers, but by supply topology, industrial depth, and network reliability. Colonies depend on logistics. Fleets depend on production chains. Power emerges from architecture, not randomness. Starborn explores how civilization scales once survival is no longer the only objective.

Core Systems

  • Deterministic infrastructure-driven growth
  • Interstellar supply network design
  • Production depth and dependency modeling
  • Transparent systems without opaque modifiers

Studio Vision

We create strategy experiences that reward systems thinking, structural understanding, and ethical decision-making under pressure. Trust nothing. Verify everything. Design for survival.