2080-2140
Protocol Collapse
Corporate cyber warfare fractures global infrastructure while predictive AI models signal irreversible planetary destabilization.
Zero Trust: Daemon
Systems Over Spectacle
From digital collapse to interstellar expansion, Zero Trust Games builds strategy titles where architecture, resilience, and long-term planning decide the future.
A century-long civilizational arc built as one connected narrative framework. Each title explores a distinct era, but every decision echoes through the same universe.
2080-2140
Corporate cyber warfare fractures global infrastructure while predictive AI models signal irreversible planetary destabilization.
Zero Trust: Daemon
2145-2150
Selective exodus programs launch: billions remain, thousands depart aboard ark systems designed for long-term survival.
Bridge era between Daemon and Stasis
2150-2180
Human civilization rebuilds inside sealed habitats where redundancy, compartmentalization, and discipline determine who endures.
Zero Trust: Stasis
2200+
Stability unlocks ambition as power consolidates and logistics-driven expansion begins beyond refuge infrastructure.
Zero Trust: Starborn
The Age of Autonomous Systems
Genre: Strategic AI-Driven Hacking Simulation
Development Phase: In Development
You operate autonomous intrusion programs during the final decade before planetary collapse. Instead of manually executing attacks, you architect AI agents, define behavioral playbooks, and manage evolving vulnerabilities across layered corporate networks.
Services update. Exploits decay. Defensive doctrines escalate. Every mission unfolds inside a living infrastructure where patch cycles, DEFCON escalation, and intelligence markets reshape the battlefield in real time. Campaign decisions influence which intelligence survives and who controls the final Exodus protocols.
Core Systems
The Age of Engineered Survival
Genre: Systems-Driven Colony Builder
Development Phase: Pre-Production
You govern a sealed megastructure designed to sustain human life in environments where Earth biology cannot survive. Every habitat is a closed system: power, water, air, food, structural integrity, and morale form a tightly interdependent network.
Failure propagates. Small imbalances cascade. Survival depends on redundancy, compartmentalization, and disciplined expansion. Growth is possible, but only if your infrastructure can sustain the strain. Stasis is not about exploration, it is about containment, stability, and long-term survival under permanent environmental hostility.
Core Systems
The Age of Civilizational Expansion
Genre: Deterministic Logistics-First 4X Strategy
Development Phase: Concept Phase
Humanity has stabilized. Now it expands. You lead a post-survival civilization into interstellar development through transparent, infrastructure-based systems.
Expansion is not driven by hidden bonuses or abstract modifiers, but by supply topology, industrial depth, and network reliability. Colonies depend on logistics. Fleets depend on production chains. Power emerges from architecture, not randomness. Starborn explores how civilization scales once survival is no longer the only objective.
Core Systems
We create strategy experiences that reward systems thinking, structural understanding, and ethical decision-making under pressure. Trust nothing. Verify everything. Design for survival.